Create a Simple Rotation with Monocle Scans in Blender

Last Updated: 2025.Feb

Project Overview

In this guide, we’ll walk you through how to take Monocle Scans, import them to Blender, and create a simple rotation.

Check out the video and follow along with this guide!

What is Blender?

Blender is a free and open-source 3D creation suite that covers the entire workflow: modeling, sculpting, texturing, rigging, animation, rendering, compositing, and even video editing.

It has a huge community that provides tutorials, plugins, and support. Because it’s powerful yet completely free, Blender is widely used in industries like film, game development, architecture, and product design, as well as by hobbyists and students around the world.

Tutorial: How to take your scans, import them into Blender, and create a simple rotation

The video content is explained step-by-step with accompanying images.

Step 1: Go to the Monocle gallery on your computer and download GLB file

  • Go to Monocle Galley on your computer and log in
  • Select the model you want to use
  • Press the GLB file button to download

Another Option: Open the Monocle Prime app and go to the Monocle Gallery

  • Open the Monocle Prime app
  • Select the model you want to use
  • Tap the menu button on the top right corner
  • Hit 'Open in Monocle Galley'
  • Log in and click the GLB file button to download
  • Transfer the file from your phone to the computer using Airdrop, Email and any other methods

Step 2: Import the GLB file by dragging it in

  • Open the Blender
  • Delete a default cube in X key
  • Drag a GLB file into the viewport

Another Option: Import the GLB File by a menu bar

  • Go to File < Import < glTF 2.0 (.glb / .gltf)
  • Select GLB file
  • Click 'Import glTF 2.0' button

Step 3: Turn on Viewport Shading

  • To see a texture, go to the top options
  • Click the 'Viewport Shading'

Step 4: Set the object’s Euler angles

  • Go to the Object Property
  • Change the rotation mode to XYZ Euler

Step 5: Set the first keyframe

  • Go to 'Z Rotation'
  • Set the keyframe by clicking a little circle
  • Drag the playhead (The blue vertical line on the timeline) over to the final frame

Step 6: Set the final keyframe

  • Set the Z value to 360°
  • Click the little circle again to make the final keyframe

Step 7: Play to check the model animation

  • Click 'Play' button to check the model rotation

Step 8: Change to the Graph Editor

  • Grab the top left corner and drag in to create an anther viewport
  • Change the Editor Type to 'Graph Editor'

Step 9: Adjust the curve to control the animation speed

  • Use control + middle mouse to see the full graph
  • Drag the handle to adjust the animation’s start or stop speed

Step 10: Set up the background colour

  • Go to the 'World' tab
  • Set the background colour to white

Step 11: Set up the camera

  • Click the 'Camera' in the 'Scene Collection'
  • Set the 'Location' and 'Rotation' values to 0

Step 12: Set up the camera position

  • Use the 'Transform' and 'Rotate' gizmos for camera positioning

Step 13: Preview the camera position

  • Go to View > Cameras > Active Camera
  • Confirm whether the model is within the camera`s field of view

Step 14: Set up the save location and format

  • Go to 'Output' tab
  • Select the destination folder
  • Setup the format to 'FFmpeg' video

Step 15: Render

  • Go to Render > Render Animation
  • Take some time to render

Step 16: Enjoy your rotating animation!

  • Video will be saved in the folder you set
  • Enjoy your rotating animation!

Create delightful animations!

Create 3D models easily with the Monocle Prime app, download them from the Monocle Gallery, import your Monocle scans into Blender to create fun animations!